Passa ai contenuti principali

Into The Labyrinth

If you are here, it's late. I'm a Gygaxian freak, so any step can be the last one.
As you may discover, if you'll ever have the patience to follow this blog, I'm not an old school elitist, though. I mix and match, trying to get the best from the two schools.
But this is actually a love letter to the playstyle that fits my DMing needings.

In other words, this will be, in other words, a B/X - Labyrinth Lord dark/horror fanclub.


We'll cover a lot of terrain here: I'll tell you about my "Chronicles of Amherth" campaign (heya heya oh!), I'll present my homebrew classes and I'll even plan some future work with you.

This is a blog about dark fantasy and grim, deadly tales where desperate heroes hope to fulfill their atrocious destiny.

In the meanwhile, I leave you with a concept: life is a dungeon. That's the idea behind all of my adventures and creations. Even if most of our favorite game is about alignments, evil and good, I like the grey area where people take weird decisions in crucial moments of their relatively short lifespans. This is George Martin's, more or less.


So, let us fall into the labyrinth, where dangerous rooms await, horrible monsters lurk and mysterious secrets lie where nobody dare to look.

And remember: it can't rain all the time. But it can snow. Or worst.


Commenti

Post popolari in questo blog

Amherth Diaries, Session VII: Backlash (clues recap for the readers!!!)

They finally face Fynch, the "feminine" thief of the Adventurer's Guild. They know he's a member of the secretive assassin's guild and that he knows more than they think. In the last session, Celemor told her nephew Elowen that he noticed him following her and Morgane Harrow during one of their "journeys" to the Magic Academy.  Fynch awaits and doesn't take long before the fellowship pushes on. He confesses: he's an assassin. But not the assassin. He just noticed that another assassin (the actual killer) was moving like a "real" assassin during Summer's End and Fynch got that he was part of the secretive guild himself. But that guild as a golden rule : you don't kill unless a real "murderer order" has been given and no orders had been given. So, the killer was acting on his own. He didn't lie in the end , if you remember the interrogation during the early sessions.  Fynch tried to stop him writing a

Amherth Diaries, Session VI: Witch Hunting

It didn't take too long. The "nice and lighty" house in the forest wasn't there anymore. A decaying house and sense of danger now stood in the woods.  The door was unstable and moved back and forth to the wind, on an unnerving high note.  While The Grim and Beatryce the Priestess, most of the other stay in the invisibility aura cast by Master Jansen... The Witch is on the roof and wanna surprise them, but miserably fails...  It takes about two rains of arrows and spells to pull her down. She summons seven ghost pyres, which die pretty quickly at the Undead Turning of the rightful Beatryce. Before actually dying, the witch seems to "crawl" away (or at least her soul), retiring from the woods and going deeper, reaching and old manor, sourrounded by foul flora and a weird light in the moon. Beatryce, his comrade "May I" (a guy who first slams doors, then asks for permissions), Master Jansens and his mysterious small-sized assistant dec

[TIPS] ICRPG, aka "The Ultimate GM guide"

This Is not a review. This Is an article in the TIPS series. It Will feature... Tips. In no more than three points, I won't tell you how this game works, because calling It 'a game' would be like talking about d&d books and calling them 'toys'... I Will tell you more about how this tome Will make your games work Better.  So. Read this.  Oh and buy It here 👉 https://www.drivethrurpg.com/m/product/212262 1. Friendly This book Is Easy, in a good way. Not that Easy to grasp if you think in the standard fashion, but the reason why you should read this Is to avoid thinking that way.  This game Is written with a familiar, friendly voice. You'll fill the awesome author speaking to you, in the way he does on his YouTube Channel.  It Is funny, useful, brilliant.  2. Wisdom This tome contains more wisdom than you'll never read in regular d20 books. I mean, it's all about excellent shortcuts to keep the adventuring vibe moving along with innovative and modern b