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Visualizzazione dei post da agosto, 2017

Amherth Diaries, Session IV: Revelations

Shady and Liam went back to Tradeport while the others traveled to the Academy (Session III). In town, they speak to "Woman's Legs", Liam's father and patron of the house Bluebarry. They reveal what really happened during the Summer's End party (the death of Hleib, the Merchant) and that they will go on until the truth will be revealed. The man is not that surprised, but it's obviously scared. The idea of this being part of a greater scheme frightens him a lot, since during a meeting with all the greate personalities, he "felt" something weird going on while everyone used to scream against Randall Brim the Banker, helped by Diane Garret (the young "messenger" and Liam's Cousin). Deposit taxes are getting bigger and it seems that the winter will be long. Too long. Philip "Women's Legs" Bluebarry decides to remain silent and not to share anything about the murder. In the meanwhile, the rest of the party coming back

Amherth Diaries, Session III: The Arcane Academy

We left our heroes dealing with a "hag" (maybe) and her "bargain". They left the same night to rush through the woods and the main road in order to reach the Arcane Academy as soon as possible and find more about the research of Celemor and Morgane. The Academy is a wonderful "town" on itself, made of various buildings, one acting as a stable, one as an inn and the main "castle" serving as the school itself, too big for the low number of students. They stay at the inn, where young students work so that they don't forget the value of gaining money while studying the dangerous path of arcane mysteries. They try not to grab attention, since they just wanna spend a quiet night and the inn and introduce themselves to the masters the day after. They have to make some researches in the academy libraries and ask questions about Celemor being there outside her teaching duties with Morgane (that's what they know so far). The morning afte

One Page Classes: The Ranger

And... there we go! This is the first article of the "One Page Classes", a long series of posts about new classes for the old school, Labyrinth Lord (and B/X) experience. I find class design on B/X - Labyrinth Lord pretty entertaining. You can bring a concept to life with ease, but the actual "design" is a complex matter. It's challenging and fun. There are two steps you should keep in mind while designing a new class: - check the class' concept at every sentence. If you go too far from the idea, step back and work on it. - keep it simple, stupid: the kiss rule is kinda mandatory here. Just bog the word count down as much as you can. I adopt a bunch of tricks and avoid any table, just referring to other classes' tables. Use simple concept and expand just if you believe that the reader might face problems about the features' mechanics. Those two steps brought me to where I am, starting this series of articles for you, bloodthirsty players and DMs

Amherth Diaries, Session II: Deadly Intrigues

We left the party. At the adventurer's guil lies the corpse of the poor merchant and the "killer". The newly aquired Shady and the others investigate and a weird interrogation start (ESP from Shady, threats from Gillian, which is Grim, as always).  It seems that there's a mysterious Assassin's Guild with many "unknown" faces... But ESP doesn't fail and from the killer's mind a "guy with many masks" is revealed, along with Fynch, the sarcastic councelor of the Adventurer's Guild! This is something the group don't wanna share with the others, at least for now... - The killer says that the idea of the "job giver" being an elf woman was his. It seems that Hleib The Merchant "saw something"... inappropriate at best. In the meanwhile, Shamyr, the merchant's child, disappears... - Shady meets "Darrell" (the guy with many masks) and confess him the recent discovery. He says nothing, but neither nega